Can we teach children geology using one of the world’s most popular video games?

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Can we teach children geology using one of the world’s most popular video games? / Westrin, Pontus; Berthet, Theo ; Brajkovic, Rok et al.
in: European geologist, Jahrgang 2020, Nr. 50*November, 30.11.2020, S. 83-86.

Publikationen: Beitrag in FachzeitschriftArtikelTransfer

Harvard

Westrin, P, Berthet, T, Brajkovic, R, Pirard, E, Murphy, M, Bellucci, L, Käär, K, Herrera, J & Kavanagh, R 2020, 'Can we teach children geology using one of the world’s most popular video games?', European geologist, Jg. 2020, Nr. 50*November, S. 83-86. <https://issuu.com/efgoffice/docs/egj50>

APA

Westrin, P., Berthet, T., Brajkovic, R., Pirard, E., Murphy, M., Bellucci, L., Käär, K., Herrera, J., & Kavanagh, R. (2020). Can we teach children geology using one of the world’s most popular video games? European geologist, 2020(50*November), 83-86. https://issuu.com/efgoffice/docs/egj50

Vancouver

Westrin P, Berthet T, Brajkovic R, Pirard E, Murphy M, Bellucci L et al. Can we teach children geology using one of the world’s most popular video games? European geologist. 2020 Nov 30;2020(50*November):83-86.

Author

Westrin, Pontus ; Berthet, Theo ; Brajkovic, Rok et al. / Can we teach children geology using one of the world’s most popular video games?. in: European geologist. 2020 ; Jahrgang 2020, Nr. 50*November. S. 83-86.

Bibtex - Download

@article{d5e15010724046939869bde5be2bf2e0,
title = "Can we teach children geology using one of the world{\textquoteright}s most popular video games?",
abstract = "With an increasing global demand for raw materials, along with an ageing work force in Europe and public distrust for the sector at large, there is a rapidly growing need to work with public awareness and education within the subject of geology. By using innovative tools and models such as gamification, we can develop and nurture interest in raw materials and geology for the future workers and policy makers within the EU. BetterGeoEdu is a project that targets primary schools by providing teacher resources on raw materials, circular economy and sustainability using BetterGeo, a modification of the immensely popular video game Minecraft. The gamification model is used to engage and motivate students by inspiring creativity and learning while having fun.",
keywords = "Geologie, Education, Minecraft",
author = "Pontus Westrin and Theo Berthet and Rok Brajkovic and Eric Pirard and Mariaelena Murphy and Luca Bellucci and Karin K{\"a}{\"a}r and Juan Herrera and Rachel Kavanagh",
year = "2020",
month = nov,
day = "30",
language = "English",
volume = "2020",
pages = "83--86",
journal = "European geologist",
number = "50*November",

}

RIS (suitable for import to EndNote) - Download

TY - JOUR

T1 - Can we teach children geology using one of the world’s most popular video games?

AU - Westrin, Pontus

AU - Berthet, Theo

AU - Brajkovic, Rok

AU - Pirard, Eric

AU - Murphy, Mariaelena

AU - Bellucci, Luca

AU - Käär, Karin

AU - Herrera, Juan

AU - Kavanagh, Rachel

PY - 2020/11/30

Y1 - 2020/11/30

N2 - With an increasing global demand for raw materials, along with an ageing work force in Europe and public distrust for the sector at large, there is a rapidly growing need to work with public awareness and education within the subject of geology. By using innovative tools and models such as gamification, we can develop and nurture interest in raw materials and geology for the future workers and policy makers within the EU. BetterGeoEdu is a project that targets primary schools by providing teacher resources on raw materials, circular economy and sustainability using BetterGeo, a modification of the immensely popular video game Minecraft. The gamification model is used to engage and motivate students by inspiring creativity and learning while having fun.

AB - With an increasing global demand for raw materials, along with an ageing work force in Europe and public distrust for the sector at large, there is a rapidly growing need to work with public awareness and education within the subject of geology. By using innovative tools and models such as gamification, we can develop and nurture interest in raw materials and geology for the future workers and policy makers within the EU. BetterGeoEdu is a project that targets primary schools by providing teacher resources on raw materials, circular economy and sustainability using BetterGeo, a modification of the immensely popular video game Minecraft. The gamification model is used to engage and motivate students by inspiring creativity and learning while having fun.

KW - Geologie

KW - Education

KW - Minecraft

M3 - Article

VL - 2020

SP - 83

EP - 86

JO - European geologist

JF - European geologist

IS - 50*November

ER -